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What do loyal gamers REALLY consider of VR?

The intensity for VR truly boggles the mind. In the future, it’s easy to suppose the several use-cases in education, entertainment, business, and social.

But like any new technology, VR needs a ‘gateway drug’, and so distant that initial use-case has been gaming. Sony is pulling PlayStation VR tough with a handful of new games, some existent and others code new. Nintendo is making a VR pull by bringing Mario Kart to VR. Meanwhile, Microsoft held off on any VR announcements at E3 this year.

But what do the members of the gaming village — from developers to streamers to the folks who are actually building VR — actually consider of VR?

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