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See the long-lost NES antecedent of SimCity

Gamers of a certain age substantially remember that Nintendo worked with Maxis to pier a chronicle of the seminal SimCity to the mint SNES in 1991. What many gamers substantially don’t comprehend is that an NES chronicle of the diversion was grown at the same time and cancelled just before its designed release.

That chronicle of the diversion was deliberate lost for decades until two antecedent cartridges flush in the collecting village last year. One of those prototypes has now been obtained and recorded by the Video Game History Foundation’s (VGHF’s) Frank Cifaldi, who demonstrated the emulated ROM publicly for the first time at MAGFest last weekend.

From lost to found

As Cifaldi recounted, the story of the NES SimCity began when mythological Nintendo engineer Shigeru Miyamoto says he had an thought for a diversion where you build and say an whole city. After conference of a identical diversion on PC and trying SimCity for himself, Miyamoto was tender adequate to get Nintendo to squeeze the console rights for the game, rather than trying to make a competing title.

Nintendo announced the NES and SNES versions of SimCity in late 1990, when the NES chronicle got a Nintendo Power preview (complete with two screenshots) that betrothed a Spring 1991 recover date. The NES chronicle was then shown at the 1991 Winter Consumer Electronics Show, as proven by attendant footage from the intolerable syndicated show Video Power, hosted by the equally intolerable Johnny Arcade.

While the SNES chronicle of SimCity was expelled in Aug 1991, the NES chronicle was summarily canceled and wouldn’t be listened from for over 15 years. That’s when a 2006 issue of Nintendo Power mentioned that Managing Editor Scott Pelland had a “far in development” golden antecedent cartridge sitting in his desk.

Fast brazen to last August, when the owners of Seattle-area retro diversion shop Back in Time, who goes by BigDaddyRamirez online, reported that two copies of the lost antecedent had wandered in the door. A Nintendo employee had apparently taken the long-forgotten prototypes from the company’s offices; as Cifaldi after put it, when a lost diversion is found and preserved, “99% of the time it’s finished by corporate theft.”

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